| | | | | |

Hierarchical State Machines

FSM, plus:

  • Hierarchical States
  • Behavioral inheritance
  • Orthogonal Regions
  • Entry and Exit Actions
  • Transition Execution Sequence
  • Internal Transitions
  • Self Transitions
  • Pseudostates - graphical notations
  • Event Base Types
  • Discuss HSM again in context of OMG UML Specification

| | Top of Page | 2. FSM, HSM, and Statecharts - 10 of 28