// Implementation file for the NumberList class #include // For cout and NULL #include "NumberList.h" using namespace std; //************************************************** // appendNode appends a node containing the * // value pased into num, to the end of the list. * //************************************************** void NumberList::appendNode(double num) { ListNode *newNode; // To point to a new node ListNode *nodePtr; // To move through the list // Allocate a new node and store num there. newNode = new ListNode; newNode->value = num; newNode->next = NULL; // If there are no nodes in the list // make newNode the first node. if (!head) head = newNode; else // Otherwise, insert newNode at end. { // Initialize nodePtr to head of list. nodePtr = head; // Find the last node in the list. while (nodePtr->next) nodePtr = nodePtr->next; // Insert newNode as the last node. nodePtr->next = newNode; } } //************************************************** // displayList shows the value * // stored in each node of the linked list * // pointed to by head. * //************************************************** void NumberList::displayList() const { ListNode *nodePtr; // To move through the list // Position nodePtr at the head of the list. nodePtr = head; // While nodePtr points to a node, traverse // the list. while (nodePtr) { // Display the value in this node. cout << nodePtr->value << endl; // Move to the next node. nodePtr = nodePtr->next; } } //************************************************** // The insertNode function inserts a node with * // num copied to its value member. * //************************************************** void NumberList::insertNode(double num) { ListNode *newNode; // A new node ListNode *nodePtr; // To traverse the list ListNode *previousNode = NULL; // The previous node // Allocate a new node and store num there. newNode = new ListNode; newNode->value = num; // If there are no nodes in the list // make newNode the first node if (!head) { head = newNode; newNode->next = NULL; } else // Otherwise, insert newNode { // Position nodePtr at the head of list. nodePtr = head; // Initialize previousNode to NULL. previousNode = NULL; // Skip all nodes whose value is less than num. while (nodePtr != NULL && nodePtr->value < num) { previousNode = nodePtr; nodePtr = nodePtr->next; } // If the new node is to be the 1st in the list, // insert it before all other nodes. if (previousNode == NULL) { head = newNode; newNode->next = nodePtr; } else // Otherwise insert after the previous node. { previousNode->next = newNode; newNode->next = nodePtr; } } } //************************************************** // The deleteNode function searches for a node * // with num as its value. The node, if found, is * // deleted from the list and from memory. * //************************************************** void NumberList::deleteNode(double num) { ListNode *nodePtr; // To traverse the list ListNode *previousNode; // To point to the previous node // If the list is empty, do nothing. if (!head) return; // Determine if the first node is the one. if (head->value == num) { nodePtr = head->next; delete head; head = nodePtr; } else { // Initialize nodePtr to head of list nodePtr = head; // Skip all nodes whose value member is // not equal to num. while (nodePtr != NULL && nodePtr->value != num) { previousNode = nodePtr; nodePtr = nodePtr->next; } // If nodePtr is not at the end of the list, // link the previous node to the node after // nodePtr, then delete nodePtr. if (nodePtr) { previousNode->next = nodePtr->next; delete nodePtr; } } } //************************************************** // Destructor * // This function deletes every node in the list. * //************************************************** NumberList::~NumberList() { ListNode *nodePtr; // To traverse the list ListNode *nextNode; // To point to the next node // Position nodePtr at the head of the list. nodePtr = head; // While nodePtr is not at the end of the list... while (nodePtr != NULL) { // Save a pointer to the next node. nextNode = nodePtr->next; // Delete the current node. delete nodePtr; // Position nodePtr at the next node. nodePtr = nextNode; } }