class Thing { public: Thing(); // default constructor Thing(int h, int w); // constructor with parameters void Show() const; // print the object status void Set(int h, int w); // set height and weight int GetHeight() const; int GetWeight() const; // accessors private: int height; int weight; const int LIMIT; static const int SIZE = 10; // this is a static member variable, // which means there is only ONE // that every object shares };