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Hierarchical State Machines and Reactive Systems Programming
COP 4380 Summer 2016
Chapter Index

1. Introduction 2. FSM, HSM, and Statecharts 3. Exploring FSM Implementations 4. Implementating Behavioral Inheritance 5. State Design Patterns 6. Inheritance and HSM X. Quantum Multithreading
    Copyright notice: These notes are based largely on Practical Statecharts in C++ and associated code by Miro Samek. Prepared by R.C. Lacher, Florida State University.

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