Project 7: Stack

A generic Stack data structure

Revision dated 11/20/17

Educational Objectives: After completing this assignment the student should have the following knowledge, ability, and skills:

Operational Objectives: Create the generic container class fsu::Stack<T,N> that satisfies the interface requirements given below, along with an appropriate test harness for the class.

Deliverables: Four files tstack.h, fstack.cpp, makefile, and log.txt.

Assessment Rubric

=============================================
builds:   [0..2 pts each]
  fstack.x [student harness]               x
  fstack_char.x                            x
  fstack_int.x                             x
  fstack_String.x                          x
  fstack_T.x                               x
tests:    [0..5 pts each]
  fstack_char.x                            x
  fstack_int.x                             x
  fstack_String.x                          x
  fstack_T.x                               x
log.txt       (assessed with project 8)    x
code quality  (assessed with project 8)    x
dated submission deduction [2 pts each]: ( x)
                                          --
total                           [0..40]:  xx
=============================================

Note: Projects 7 and 8 will be assessed together for a total of 100 points for both projects. The above is only an indication of the weighting of the first part of the coupled assignment.

Abstract Data Types

An abstract data type, abbreviated ADT, consists of three things:

  1. A set of elements of some type T
  2. Operations that may modify the set or return values associated with the set
  3. Rules of behavior, or axioms, that determine how the operations interact

The operations and axioms together should determine a unique characterization for the ADT, so that any two implementations should be essentially equivalent. (The word isomorphic is used to give precision to "essentially equivalent". We'll look at this in the next course.)

Stacks

The stack ADT is used in many applications and has roots that pre-date the invention of high-level languages. Conceptually, stack is set of data that can be expanded, contracted, and accessed using very specific operations. The stack ADT models the "LIFO", or last-in, first-out, rule. The actual names for the stack operations may vary somewhat from one description to another, but the behavior of the abstract stack operations is well known and unambiguously understood throughout computer science. Stacks are important in many aspects of computing, ranging from hardware design and language translators (compilers) to algorithm control structures.

Typical uses of ADT Stack are (1) runtime environment for modern programming languages (facilitating recursive function calls, among other things), (2) control of the depth first search and backtracking search algorithms, (3) hardware evaluation of postfix expressions, and (4) various compiler operations, such as converting expressions from infix to postfix.

Abstract Stack Interface

The stack abstraction has the following operations and behavior:

Stack Implementation Plan

We will implement the stack abstraction as a C++ class template

template < typename T , size_t N >
Stack;

with the following public methods:

// Stack < T , N > API
public:
  void     Push     (const T& t); // push t onto stack; error if full
  T        Pop      ();           // pop stack and return removed element; error if stack is empty
  T&       Top      ();           // return top element of stack; error if stack is empty
  const T& Top      () const;     // const version
  size_t   Size     () const;     // return number of elements in stack
  size_t   Capacity () const;     // return storage capacity [maximum size] of stack
  bool     Empty    () const;     // return 1/true if stack is empty, 0/false if not empty
  void     Clear    ();           // make the stack empty

There should be a full complement of self-management features:

public:
  Stack             ();             // default constructor
  Stack             (char ofc, int dir); // sets ofc_ and dir_
  Stack             (const Stack&); // copy constructor
  ~Stack            ();             // destructor
  Stack& operator = (const Stack&); // assignment operator

The element and size data will be maintained in private variables:

private:
  const size_t capacity_;  // = N = size of array   - fixed during life of stack
  T            data_[N];   // statically declared array of T objects    - where T objects are stored
  size_t       size_;      // current size of stack - dynamic during life of stack

The display and its settings will be maintained as follows:

public:
  void     Display    (std::ostream& os) const; // output stack contents through os - depends on ofc_ and dir_
  void     SetOFC     (char ofc);
  void     SetDIR     (int dir);
  void     Dump       (std::ostream& os) const; // output all private data (for development use only)
  
private:
  char    ofc_;
  int     dir_;

The class constructors will have responsibility for initializing variables. Note that capacity_ is a constant, so it must be initialized by the constructor in the initialization list and it cannot be changed during the life of a stack object; capacity_ should be given the value passed in as the second template argument N. Because all class variables are declared at compile time, the destructor will have no responsibilities. Values stored in the data_ array and the size_ variable will be correctly maintained by the push and pop operations, using the "upper index" end of the data as the top of the stack. The data in the stack should always be the array elements in the range [0..size_), and the element data_[size_ - 1] is the top of the stack (assuming size_ > 0).

Please note that the declared array data_ is automatically allocated at compile time and remains allocated during the lifetime of the object. It is implicitly de-allocated just like any statically declared array, when it goes out of scope. Thus the underlying "footprint" of the stack object remains fixed as the size changes, even when the size is changed to zero. There should be no calls to operators new or delete in this implementation.

This implementation will have the requirement on clients that the maximum size required for the stack is known in advance and determined by the second template argument - see requirements below.

Procedural Requirements

  1. Begin your log file named log.txt. (See Assignments for details.)

  2. Create and work within a separate subdirectory cop3330/proj7. Review the COP 3330 rules found in Introduction/Work Rules.

  3. After starting your log, copy the following files from the course directory [LIB] into your proj7 directory:

    proj7/*
    area51/fstack*
    

  4. Define and implement the class template fsu::Stack<T,N> in the file tstack.h. Be sure to make log entries for your work sessions.

  5. Devise a test client for Stack<T,N> that exercises the Stack interface for at least one native type and one user-defined type T. Repair your code as necessary. Put this test client in the file fstack.cpp. Be sure to make log entries for your work sessions.

  6. Turn in tstack.h, fstack.cpp, makefile, and log.txt using the submit.sh submit script.

    Warning: Submit scripts do not work on the program and linprog servers. Use shell.cs.fsu.edu to submit projects. If you do not receive the second confirmation with the contents of your project, there has been a malfunction.

Code Requirements and Specifications

  1. Your makefile should build the target fstack.x. If you have other targets to build, that is not a problem as long as this target is there.

  2. Stack should be a proper type, with full copy support. That is, it should have a public default constructor, destructor, copy constructor, and assignment operator. Be sure that you test the copy constructor and assignment operator.

  3. The Stack constructor should create a stack that is empty but has the capacity to hold N elements, where N is the second template parameter with type size_t. Note that this parameter should be given the default value of 100. This has the effect of making a declaration such as
     
    fsu::Stack<int> s;
     
    legal and create a stack with capacity 100.

  4. Use the implementation plan discussed above. No methods or variables should be added to the class, beyond those specified above and in the implementation plan.

  5. The Display(os) method is intended to output the contents through the std::ostream object os in either bottom-to-top order or top-to-bottom order, depending on the sign of the variable dir_. The variable ofc_ is a single output formatting character. (The four popular choices for ofc are '\0', ' ', '\t' and '\n'.) Default values for these class variables should be dir_ = 0 and ofc_ = '\0'.

    The implementation of Display must recognize two cases:

    1. ofc_ == '\0': send the contents to output with nothing between the elements
    2. ofc_ != '\0': send the contents to output with ofc_ preceeding each element of the stack

    The direction variable dir_ is an integer indicating the direction in which to display the stack. Again Display must recognize two cases:

    1. dir_ >= 0: send the contents to output in bottom-to-top order
    2. dir_ < 0: send the contents to output in top-to-bottom order

    Thus, for example, in default mode s.Display(std::cout) would send the contents of s to standard output in bottom-to-top order with no separating character. After the calls SetOFC('\n') and SetDIR(-1), s.Display(std::cout) would send the contents with a newline preceding each element and in top-to-bottom order.

    Note that top-to-bottom order is more natural for vertical displays (ofc_ = '\n') and bottom-to-top more natural for horizontal displays (ofc_ = '\0', ' ', or '\t').

  6. The output operator should be overloaded as follows:

    template < typename T , size_t N >
    std::ostream& operator << (std::ostream& os, const Stack<T,N>& s)
    {
      s.Display (os);
      return os;
    }
    

    The overload of operator <<() should be placed in your stack header file immediately following the class definition.

  7. The class Stack should be in the fsu namespace.

  8. The file tstack.h should be protected against multiple reads using the #ifndef ... #define ... #endif mechanism.

  9. The test client program fstack.cpp should adequately test the functionality of stack, including the output operator. It is your responsibility to create this test program and to use it for actual testing of your stack data structure.

Hints