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Putting It All Together

You've learned it all:
Now, it's time to put all that knowledge and programming skill to use. You can choose your own project, or you can follow the description and analysis of some of the projects that we did.

BINGO! A client/server application that implements the game of BINGO. This example broadcasts information via a multicast socket, builds its GUI with SWING components, uses multiple synchronous threads, and communicates with RMI.


Note: This trail is experimental. It diverges from the normal approach of the tutorial and looks at one comprehensive example instead of exploring a single topic.

We would like your feedback on this approach. Please send your thoughts, comments, and suggestions to us at tutorial@java.sun.com. Thank you in advance for writing!



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