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1 hours
Download wave.04.tar.gz
gunzip, tar, make, go.
Open wave.04/doc/simulation.cxx.pdf and print it
for your notebook. Highlight the parts that are new
since wave.03 (use xdiff as a guide).
Open wave.04/doc/scene.cxx.pdf and print it
for your notebook. Highlight the parts that are new
since wave.03 (use xdiff as a guide).
Download header.tar.gz. It's a pair of
utilities
that produce
WWW
WW W W
WW WW WW WW
WW WW WW
WW WWWWW WW WWWWW WW WWWWWW WWWWW WWWW WW WWWWWW
WWW WW WWW WW WW WW WW WWW WW W WW
WW WW WW WW WW WW WW WW WW W WW
WW WW WW WW WW WW WW WW WW WW
WW WW WW WWWW WW WWWWW W WW WW
WWW WW WW WW WW WW WW W WW WW
WWW WWWWW WWWW WWWWWW WWW WWWWW WW WWWW WWW
WWW WW
WWW WWW
WWWWWWW
gunzip, tar, make. header -h ; blkhdr -h

Download jeffLab.tar.gz. It's a series of
Inventor files to animate ever-expanding spherical shells. The shells
have a cut-away so you can see inside.
gunzip, tar, go (or go.linux).

Download MRI.tar.gz. It's an Inventor file
to animate a proton whose spin precesses in an external magnetic field.
gunzip, tar, go.

Download vinVout.tar.gz. It's an Inventor file
to illustrate reflectance.
gunzip, tar, go.
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4 hours
Create a morphing-surface example so that it uses textures
and a cube-environment like this example.
Make one or two of its coordinates
index into a texture map. Use the
sinusoid texture in the pics directory or
create your own texture.
Rename waveSimulator.cxx and call it something
appropriate. Edit the Makefile so your application's
name is meaningful.
Take a screen shot of your surface.
Put it on your Web page for this assignment.
Put a copy in your notebook.
Edit the README.txt to describe what you did.
Link your hw04.tar.gz tarball from your Web page
for this assignment.
Put a copy of the README.txt in your notebook.
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1 hours
Read chapters 4 (Cameras and Lights) and
7 (Textures) of The Inventor Mentor.