Linux kernel & device driver programming

Cross-Referenced Linux and Device Driver Code

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Version: [ 2.6.11.8 ] [ 2.6.25 ] [ 2.6.25.8 ] [ 2.6.31.13 ] Architecture: [ i386 ]
  1 #ifndef _GAMEPORT_H
  2 #define _GAMEPORT_H
  3 
  4 /*
  5  *  Copyright (c) 1999-2002 Vojtech Pavlik
  6  *
  7  * This program is free software; you can redistribute it and/or modify it
  8  * under the terms of the GNU General Public License version 2 as published by
  9  * the Free Software Foundation.
 10  */
 11 
 12 #ifdef __KERNEL__
 13 #include <asm/io.h>
 14 #include <linux/types.h>
 15 #include <linux/list.h>
 16 #include <linux/mutex.h>
 17 #include <linux/device.h>
 18 #include <linux/timer.h>
 19 
 20 struct gameport {
 21 
 22         void *port_data;        /* Private pointer for gameport drivers */
 23         char name[32];
 24         char phys[32];
 25 
 26         int io;
 27         int speed;
 28         int fuzz;
 29 
 30         void (*trigger)(struct gameport *);
 31         unsigned char (*read)(struct gameport *);
 32         int (*cooked_read)(struct gameport *, int *, int *);
 33         int (*calibrate)(struct gameport *, int *, int *);
 34         int (*open)(struct gameport *, int);
 35         void (*close)(struct gameport *);
 36 
 37         struct timer_list poll_timer;
 38         unsigned int poll_interval;     /* in msecs */
 39         spinlock_t timer_lock;
 40         unsigned int poll_cnt;
 41         void (*poll_handler)(struct gameport *);
 42 
 43         struct gameport *parent, *child;
 44 
 45         struct gameport_driver *drv;
 46         struct mutex drv_mutex;         /* protects serio->drv so attributes can pin driver */
 47 
 48         struct device dev;
 49         unsigned int registered;        /* port has been fully registered with driver core */
 50 
 51         struct list_head node;
 52 };
 53 #define to_gameport_port(d)     container_of(d, struct gameport, dev)
 54 
 55 struct gameport_driver {
 56 
 57         void *private;
 58         char *description;
 59 
 60         int (*connect)(struct gameport *, struct gameport_driver *drv);
 61         int (*reconnect)(struct gameport *);
 62         void (*disconnect)(struct gameport *);
 63 
 64         struct device_driver driver;
 65 
 66         bool ignore;
 67 };
 68 #define to_gameport_driver(d)   container_of(d, struct gameport_driver, driver)
 69 
 70 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
 71 void gameport_close(struct gameport *gameport);
 72 
 73 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
 74 
 75 void __gameport_register_port(struct gameport *gameport, struct module *owner);
 76 static inline void gameport_register_port(struct gameport *gameport)
 77 {
 78         __gameport_register_port(gameport, THIS_MODULE);
 79 }
 80 
 81 void gameport_unregister_port(struct gameport *gameport);
 82 
 83 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
 84         __attribute__ ((format (printf, 2, 3)));
 85 
 86 #else
 87 
 88 static inline void gameport_register_port(struct gameport *gameport)
 89 {
 90         return;
 91 }
 92 
 93 static inline void gameport_unregister_port(struct gameport *gameport)
 94 {
 95         return;
 96 }
 97 
 98 static inline void gameport_set_phys(struct gameport *gameport,
 99                                      const char *fmt, ...)
100 {
101         return;
102 }
103 
104 #endif
105 
106 static inline struct gameport *gameport_allocate_port(void)
107 {
108         struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
109 
110         return gameport;
111 }
112 
113 static inline void gameport_free_port(struct gameport *gameport)
114 {
115         kfree(gameport);
116 }
117 
118 static inline void gameport_set_name(struct gameport *gameport, const char *name)
119 {
120         strlcpy(gameport->name, name, sizeof(gameport->name));
121 }
122 
123 /*
124  * Use the following functions to manipulate gameport's per-port
125  * driver-specific data.
126  */
127 static inline void *gameport_get_drvdata(struct gameport *gameport)
128 {
129         return dev_get_drvdata(&gameport->dev);
130 }
131 
132 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
133 {
134         dev_set_drvdata(&gameport->dev, data);
135 }
136 
137 /*
138  * Use the following functions to pin gameport's driver in process context
139  */
140 static inline int gameport_pin_driver(struct gameport *gameport)
141 {
142         return mutex_lock_interruptible(&gameport->drv_mutex);
143 }
144 
145 static inline void gameport_unpin_driver(struct gameport *gameport)
146 {
147         mutex_unlock(&gameport->drv_mutex);
148 }
149 
150 int __gameport_register_driver(struct gameport_driver *drv,
151                                 struct module *owner, const char *mod_name);
152 static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
153 {
154         return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
155 }
156 
157 void gameport_unregister_driver(struct gameport_driver *drv);
158 
159 #endif /* __KERNEL__ */
160 
161 #define GAMEPORT_MODE_DISABLED          0
162 #define GAMEPORT_MODE_RAW               1
163 #define GAMEPORT_MODE_COOKED            2
164 
165 #define GAMEPORT_ID_VENDOR_ANALOG       0x0001
166 #define GAMEPORT_ID_VENDOR_MADCATZ      0x0002
167 #define GAMEPORT_ID_VENDOR_LOGITECH     0x0003
168 #define GAMEPORT_ID_VENDOR_CREATIVE     0x0004
169 #define GAMEPORT_ID_VENDOR_GENIUS       0x0005
170 #define GAMEPORT_ID_VENDOR_INTERACT     0x0006
171 #define GAMEPORT_ID_VENDOR_MICROSOFT    0x0007
172 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
173 #define GAMEPORT_ID_VENDOR_GRAVIS       0x0009
174 #define GAMEPORT_ID_VENDOR_GUILLEMOT    0x000a
175 
176 #ifdef __KERNEL__
177 
178 static inline void gameport_trigger(struct gameport *gameport)
179 {
180         if (gameport->trigger)
181                 gameport->trigger(gameport);
182         else
183                 outb(0xff, gameport->io);
184 }
185 
186 static inline unsigned char gameport_read(struct gameport *gameport)
187 {
188         if (gameport->read)
189                 return gameport->read(gameport);
190         else
191                 return inb(gameport->io);
192 }
193 
194 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
195 {
196         if (gameport->cooked_read)
197                 return gameport->cooked_read(gameport, axes, buttons);
198         else
199                 return -1;
200 }
201 
202 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
203 {
204         if (gameport->calibrate)
205                 return gameport->calibrate(gameport, axes, max);
206         else
207                 return -1;
208 }
209 
210 static inline int gameport_time(struct gameport *gameport, int time)
211 {
212         return (time * gameport->speed) / 1000;
213 }
214 
215 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
216 {
217         gameport->poll_handler = handler;
218 }
219 
220 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
221 {
222         gameport->poll_interval = msecs;
223 }
224 
225 void gameport_start_polling(struct gameport *gameport);
226 void gameport_stop_polling(struct gameport *gameport);
227 
228 #endif /* __KERNEL__ */
229 #endif
230 
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