Linux kernel & device driver programming

Cross-Referenced Linux and Device Driver Code

[ source navigation ] [ diff markup ] [ identifier search ] [ freetext search ] [ file search ]
Version: [ 2.6.11.8 ] [ 2.6.25 ] [ 2.6.25.8 ] [ 2.6.31.13 ] Architecture: [ i386 ]
  1 /*
  2  * $Id: tmdc.c,v 1.31 2002/01/22 20:29:52 vojtech Exp $
  3  *
  4  *  Copyright (c) 1998-2001 Vojtech Pavlik
  5  *
  6  *   Based on the work of:
  7  *      Trystan Larey-Williams
  8  */
  9 
 10 /*
 11  * ThrustMaster DirectConnect (BSP) joystick family driver for Linux
 12  */
 13 
 14 /*
 15  * This program is free software; you can redistribute it and/or modify
 16  * it under the terms of the GNU General Public License as published by
 17  * the Free Software Foundation; either version 2 of the License, or
 18  * (at your option) any later version.
 19  *
 20  * This program is distributed in the hope that it will be useful,
 21  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 22  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 23  * GNU General Public License for more details.
 24  *
 25  * You should have received a copy of the GNU General Public License
 26  * along with this program; if not, write to the Free Software
 27  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 28  *
 29  * Should you need to contact me, the author, you can do so either by
 30  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 31  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 32  */
 33 
 34 #include <linux/delay.h>
 35 #include <linux/kernel.h>
 36 #include <linux/slab.h>
 37 #include <linux/module.h>
 38 #include <linux/init.h>
 39 #include <linux/gameport.h>
 40 #include <linux/input.h>
 41 
 42 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 43 MODULE_DESCRIPTION("ThrustMaster DirectConnect joystick driver");
 44 MODULE_LICENSE("GPL");
 45 
 46 #define TMDC_MAX_START          400     /* 400 us */
 47 #define TMDC_MAX_STROBE         45      /* 45 us */
 48 #define TMDC_MAX_LENGTH         13
 49 #define TMDC_REFRESH_TIME       HZ/50   /* 20 ms */
 50 
 51 #define TMDC_MODE_M3DI          1
 52 #define TMDC_MODE_3DRP          3
 53 #define TMDC_MODE_AT            4
 54 #define TMDC_MODE_FM            8
 55 #define TMDC_MODE_FGP           163
 56 
 57 #define TMDC_BYTE_ID            10
 58 #define TMDC_BYTE_REV           11
 59 #define TMDC_BYTE_DEF           12
 60 
 61 #define TMDC_ABS                7
 62 #define TMDC_ABS_HAT            4
 63 #define TMDC_BTN                16
 64 
 65 static unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 };
 66 static unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 };
 67 
 68 static signed char tmdc_abs[TMDC_ABS] =
 69         { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ };
 70 static signed char tmdc_abs_hat[TMDC_ABS_HAT] =
 71         { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y };
 72 static signed char tmdc_abs_at[TMDC_ABS] =
 73         { ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE };
 74 static signed char tmdc_abs_fm[TMDC_ABS] =
 75         { ABS_RX, ABS_RY, ABS_X, ABS_Y };
 76 
 77 static short tmdc_btn_pad[TMDC_BTN] =
 78         { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR };
 79 static short tmdc_btn_joy[TMDC_BTN] =
 80         { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE,
 81           BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z };
 82 static short tmdc_btn_fm[TMDC_BTN] =
 83         { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 };
 84 static short tmdc_btn_at[TMDC_BTN] =
 85         { BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4,
 86           BTN_BASE3, BTN_BASE2, BTN_BASE };
 87 
 88 static struct {
 89         int x;
 90         int y;
 91 } tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}};
 92 
 93 struct tmdc {
 94         struct gameport *gameport;
 95         struct timer_list timer;
 96         struct input_dev dev[2];
 97         char name[2][64];
 98         char phys[2][32];
 99         int mode[2];
100         signed char *abs[2];
101         short *btn[2];
102         unsigned char absc[2];
103         unsigned char btnc[2][4];
104         unsigned char btno[2][4];
105         int used;
106         int reads;
107         int bads;
108         unsigned char exists;
109 };
110 
111 /*
112  * tmdc_read_packet() reads a ThrustMaster packet.
113  */
114 
115 static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH])
116 {
117         unsigned char u, v, w, x;
118         unsigned long flags;
119         int i[2], j[2], t[2], p, k;
120 
121         p = gameport_time(gameport, TMDC_MAX_STROBE);
122 
123         for (k = 0; k < 2; k++) {
124                 t[k] = gameport_time(gameport, TMDC_MAX_START);
125                 i[k] = j[k] = 0;
126         }
127 
128         local_irq_save(flags);
129         gameport_trigger(gameport);
130 
131         w = gameport_read(gameport) >> 4;
132 
133         do {
134                 x = w;
135                 w = gameport_read(gameport) >> 4;
136 
137                 for (k = 0, v = w, u = x; k < 2; k++, v >>= 2, u >>= 2) {
138                         if (~v & u & 2) {
139                                 if (t[k] <= 0 || i[k] >= TMDC_MAX_LENGTH) continue;
140                                 t[k] = p;
141                                 if (j[k] == 0) {                                 /* Start bit */
142                                         if (~v & 1) t[k] = 0;
143                                         data[k][i[k]] = 0; j[k]++; continue;
144                                 }
145                                 if (j[k] == 9) {                                /* Stop bit */
146                                         if (v & 1) t[k] = 0;
147                                         j[k] = 0; i[k]++; continue;
148                                 }
149                                 data[k][i[k]] |= (~v & 1) << (j[k]++ - 1);      /* Data bit */
150                         }
151                         t[k]--;
152                 }
153         } while (t[0] > 0 || t[1] > 0);
154 
155         local_irq_restore(flags);
156 
157         return (i[0] == TMDC_MAX_LENGTH) | ((i[1] == TMDC_MAX_LENGTH) << 1);
158 }
159 
160 /*
161  * tmdc_read() reads and analyzes ThrustMaster joystick data.
162  */
163 
164 static void tmdc_timer(unsigned long private)
165 {
166         unsigned char data[2][TMDC_MAX_LENGTH];
167         struct tmdc *tmdc = (void *) private;
168         struct input_dev *dev;
169         unsigned char r, bad = 0;
170         int i, j, k, l;
171 
172         tmdc->reads++;
173 
174         if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists)
175                 bad = 1;
176         else
177 
178         for (j = 0; j < 2; j++)
179                 if (r & (1 << j) & tmdc->exists) {
180 
181                         if (data[j][TMDC_BYTE_ID] != tmdc->mode[j]) {
182                                 bad = 1;
183                                 continue;
184                         }
185 
186                         dev = tmdc->dev + j;
187 
188                         for (i = 0; i < tmdc->absc[j]; i++) {
189                                 if (tmdc->abs[j][i] < 0) continue;
190                                 input_report_abs(dev, tmdc->abs[j][i], data[j][tmdc_byte_a[i]]);
191                         }
192 
193                         switch (tmdc->mode[j]) {
194 
195                                 case TMDC_MODE_M3DI:
196 
197                                         i = tmdc_byte_d[0];
198                                         input_report_abs(dev, ABS_HAT0X, ((data[j][i] >> 3) & 1) - ((data[j][i] >> 1) & 1));
199                                         input_report_abs(dev, ABS_HAT0Y, ((data[j][i] >> 2) & 1) - ( data[j][i]       & 1));
200                                         break;
201 
202                                 case TMDC_MODE_AT:
203 
204                                         i = tmdc_byte_a[3];
205                                         input_report_abs(dev, ABS_HAT0X, tmdc_hat_to_axis[(data[j][i] - 141) / 25].x);
206                                         input_report_abs(dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[j][i] - 141) / 25].y);
207                                         break;
208 
209                         }
210 
211                         for (k = l = 0; k < 4; k++) {
212                                 for (i = 0; i < tmdc->btnc[j][k]; i++)
213                                         input_report_key(dev, tmdc->btn[j][i + l],
214                                                 ((data[j][tmdc_byte_d[k]] >> (i + tmdc->btno[j][k])) & 1));
215                                 l += tmdc->btnc[j][k];
216                         }
217 
218                         input_sync(dev);
219         }
220 
221         tmdc->bads += bad;
222 
223         mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME);
224 }
225 
226 static int tmdc_open(struct input_dev *dev)
227 {
228         struct tmdc *tmdc = dev->private;
229         if (!tmdc->used++)
230                 mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME);
231         return 0;
232 }
233 
234 static void tmdc_close(struct input_dev *dev)
235 {
236         struct tmdc *tmdc = dev->private;
237         if (!--tmdc->used)
238                 del_timer(&tmdc->timer);
239 }
240 
241 /*
242  * tmdc_probe() probes for ThrustMaster type joysticks.
243  */
244 
245 static void tmdc_connect(struct gameport *gameport, struct gameport_dev *dev)
246 {
247         struct models {
248                 unsigned char id;
249                 char *name;
250                 char abs;
251                 char hats;
252                 char btnc[4];
253                 char btno[4];
254                 signed char *axes;
255                 short *buttons;
256         } models[] = {  {   1, "ThrustMaster Millenium 3D Inceptor",      6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy },
257                         {   3, "ThrustMaster Rage 3D Gamepad",            2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
258                         {   4, "ThrustMaster Attack Throttle",            5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at },
259                         {   8, "ThrustMaster FragMaster",                 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm },
260                         { 163, "Thrustmaster Fusion GamePad",             2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
261                         {   0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy }};
262 
263         unsigned char data[2][TMDC_MAX_LENGTH];
264         struct tmdc *tmdc;
265         int i, j, k, l, m;
266 
267         if (!(tmdc = kmalloc(sizeof(struct tmdc), GFP_KERNEL)))
268                 return;
269         memset(tmdc, 0, sizeof(struct tmdc));
270 
271         gameport->private = tmdc;
272 
273         tmdc->gameport = gameport;
274         init_timer(&tmdc->timer);
275         tmdc->timer.data = (long) tmdc;
276         tmdc->timer.function = tmdc_timer;
277 
278         if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
279                 goto fail1;
280 
281         if (!(tmdc->exists = tmdc_read_packet(gameport, data)))
282                 goto fail2;
283 
284         for (j = 0; j < 2; j++)
285                 if (tmdc->exists & (1 << j)) {
286 
287                         tmdc->mode[j] = data[j][TMDC_BYTE_ID];
288 
289                         for (m = 0; models[m].id && models[m].id != tmdc->mode[j]; m++);
290 
291                         tmdc->abs[j] = models[m].axes;
292                         tmdc->btn[j] = models[m].buttons;
293 
294                         if (!models[m].id) {
295                                 models[m].abs = data[j][TMDC_BYTE_DEF] >> 4;
296                                 for (k = 0; k < 4; k++)
297                                         models[m].btnc[k] = k < (data[j][TMDC_BYTE_DEF] & 0xf) ? 8 : 0;
298                         }
299 
300                         tmdc->absc[j] = models[m].abs;
301                         for (k = 0; k < 4; k++) {
302                                 tmdc->btnc[j][k] = models[m].btnc[k];
303                                 tmdc->btno[j][k] = models[m].btno[k];
304                         }
305 
306                         sprintf(tmdc->name[j], models[m].name, models[m].abs,
307                                 (data[j][TMDC_BYTE_DEF] & 0xf) << 3, tmdc->mode[j]);
308 
309                         sprintf(tmdc->phys[j], "%s/input%d", gameport->phys, j);
310 
311                         tmdc->dev[j].private = tmdc;
312                         tmdc->dev[j].open = tmdc_open;
313                         tmdc->dev[j].close = tmdc_close;
314 
315                         tmdc->dev[j].name = tmdc->name[j];
316                         tmdc->dev[j].phys = tmdc->phys[j];
317                         tmdc->dev[j].id.bustype = BUS_GAMEPORT;
318                         tmdc->dev[j].id.vendor = GAMEPORT_ID_VENDOR_THRUSTMASTER;
319                         tmdc->dev[j].id.product = models[m].id;
320                         tmdc->dev[j].id.version = 0x0100;
321 
322                         tmdc->dev[j].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
323 
324                         for (i = 0; i < models[m].abs && i < TMDC_ABS; i++) {
325                                 if (tmdc->abs[j][i] < 0) continue;
326                                 set_bit(tmdc->abs[j][i], tmdc->dev[j].absbit);
327                                 tmdc->dev[j].absmin[tmdc->abs[j][i]] = 8;
328                                 tmdc->dev[j].absmax[tmdc->abs[j][i]] = 248;
329                                 tmdc->dev[j].absfuzz[tmdc->abs[j][i]] = 2;
330                                 tmdc->dev[j].absflat[tmdc->abs[j][i]] = 4;
331                         }
332 
333                         for (i = 0; i < models[m].hats && i < TMDC_ABS_HAT; i++) {
334                                 set_bit(tmdc_abs_hat[i], tmdc->dev[j].absbit);
335                                 tmdc->dev[j].absmin[tmdc_abs_hat[i]] = -1;
336                                 tmdc->dev[j].absmax[tmdc_abs_hat[i]] = 1;
337                         }
338 
339                         for (k = l = 0; k < 4; k++) {
340                                 for (i = 0; i < models[m].btnc[k] && i < TMDC_BTN; i++)
341                                         set_bit(tmdc->btn[j][i + l], tmdc->dev[j].keybit);
342                                 l += models[m].btnc[k];
343                         }
344 
345                         input_register_device(tmdc->dev + j);
346                         printk(KERN_INFO "input: %s on %s\n", tmdc->name[j], gameport->phys);
347                 }
348 
349         return;
350 fail2:  gameport_close(gameport);
351 fail1:  kfree(tmdc);
352 }
353 
354 static void tmdc_disconnect(struct gameport *gameport)
355 {
356         struct tmdc *tmdc = gameport->private;
357         int i;
358         for (i = 0; i < 2; i++)
359                 if (tmdc->exists & (1 << i))
360                         input_unregister_device(tmdc->dev + i);
361         gameport_close(gameport);
362         kfree(tmdc);
363 }
364 
365 static struct gameport_dev tmdc_dev = {
366         .connect =      tmdc_connect,
367         .disconnect =   tmdc_disconnect,
368 };
369 
370 int __init tmdc_init(void)
371 {
372         gameport_register_device(&tmdc_dev);
373         return 0;
374 }
375 
376 void __exit tmdc_exit(void)
377 {
378         gameport_unregister_device(&tmdc_dev);
379 }
380 
381 module_init(tmdc_init);
382 module_exit(tmdc_exit);
383 
  This page was automatically generated by the LXR engine.