Linux kernel & device driver programming

Cross-Referenced Linux and Device Driver Code

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Version: [ 2.6.11.8 ] [ 2.6.25 ] [ 2.6.25.8 ] [ 2.6.31.13 ] Architecture: [ i386 ]
  1 /*
  2  *  Copyright (c) 1996-2001 Vojtech Pavlik
  3  */
  4 
  5 /*
  6  * Analog joystick and gamepad driver for Linux
  7  */
  8 
  9 /*
 10  * This program is free software; you can redistribute it and/or modify
 11  * it under the terms of the GNU General Public License as published by
 12  * the Free Software Foundation; either version 2 of the License, or
 13  * (at your option) any later version.
 14  *
 15  * This program is distributed in the hope that it will be useful,
 16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 18  * GNU General Public License for more details.
 19  *
 20  * You should have received a copy of the GNU General Public License
 21  * along with this program; if not, write to the Free Software
 22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 23  *
 24  * Should you need to contact me, the author, you can do so either by
 25  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 26  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 27  */
 28 
 29 #include <linux/delay.h>
 30 #include <linux/kernel.h>
 31 #include <linux/module.h>
 32 #include <linux/slab.h>
 33 #include <linux/bitops.h>
 34 #include <linux/init.h>
 35 #include <linux/input.h>
 36 #include <linux/gameport.h>
 37 #include <linux/jiffies.h>
 38 #include <linux/timex.h>
 39 
 40 #define DRIVER_DESC     "Analog joystick and gamepad driver"
 41 
 42 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 43 MODULE_DESCRIPTION(DRIVER_DESC);
 44 MODULE_LICENSE("GPL");
 45 
 46 /*
 47  * Option parsing.
 48  */
 49 
 50 #define ANALOG_PORTS            16
 51 
 52 static char *js[ANALOG_PORTS];
 53 static unsigned int js_nargs;
 54 static int analog_options[ANALOG_PORTS];
 55 module_param_array_named(map, js, charp, &js_nargs, 0);
 56 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
 57 
 58 /*
 59  * Times, feature definitions.
 60  */
 61 
 62 #define ANALOG_RUDDER           0x00004
 63 #define ANALOG_THROTTLE         0x00008
 64 #define ANALOG_AXES_STD         0x0000f
 65 #define ANALOG_BTNS_STD         0x000f0
 66 
 67 #define ANALOG_BTNS_CHF         0x00100
 68 #define ANALOG_HAT1_CHF         0x00200
 69 #define ANALOG_HAT2_CHF         0x00400
 70 #define ANALOG_HAT_FCS          0x00800
 71 #define ANALOG_HATS_ALL         0x00e00
 72 #define ANALOG_BTN_TL           0x01000
 73 #define ANALOG_BTN_TR           0x02000
 74 #define ANALOG_BTN_TL2          0x04000
 75 #define ANALOG_BTN_TR2          0x08000
 76 #define ANALOG_BTNS_TLR         0x03000
 77 #define ANALOG_BTNS_TLR2        0x0c000
 78 #define ANALOG_BTNS_GAMEPAD     0x0f000
 79 
 80 #define ANALOG_HBTN_CHF         0x10000
 81 #define ANALOG_ANY_CHF          0x10700
 82 #define ANALOG_SAITEK           0x20000
 83 #define ANALOG_EXTENSIONS       0x7ff00
 84 #define ANALOG_GAMEPAD          0x80000
 85 
 86 #define ANALOG_MAX_TIME         3       /* 3 ms */
 87 #define ANALOG_LOOP_TIME        2000    /* 2 * loop */
 88 #define ANALOG_SAITEK_DELAY     200     /* 200 us */
 89 #define ANALOG_SAITEK_TIME      2000    /* 2000 us */
 90 #define ANALOG_AXIS_TIME        2       /* 2 * refresh */
 91 #define ANALOG_INIT_RETRIES     8       /* 8 times */
 92 #define ANALOG_FUZZ_BITS        2       /* 2 bit more */
 93 #define ANALOG_FUZZ_MAGIC       36      /* 36 u*ms/loop */
 94 
 95 #define ANALOG_MAX_NAME_LENGTH  128
 96 #define ANALOG_MAX_PHYS_LENGTH  32
 97 
 98 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
 99 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
100 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
101 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
102 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
103 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
104                                   BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
105 
106 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
107 
108 struct analog {
109         struct input_dev *dev;
110         int mask;
111         short *buttons;
112         char name[ANALOG_MAX_NAME_LENGTH];
113         char phys[ANALOG_MAX_PHYS_LENGTH];
114 };
115 
116 struct analog_port {
117         struct gameport *gameport;
118         struct analog analog[2];
119         unsigned char mask;
120         char saitek;
121         char cooked;
122         int bads;
123         int reads;
124         int speed;
125         int loop;
126         int fuzz;
127         int axes[4];
128         int buttons;
129         int initial[4];
130         int axtime;
131 };
132 
133 /*
134  * Time macros.
135  */
136 
137 #ifdef __i386__
138 
139 #include <asm/i8253.h>
140 
141 #define GET_TIME(x)     do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
142 #define DELTA(x,y)      (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
143 #define TIME_NAME       (cpu_has_tsc?"TSC":"PIT")
144 static unsigned int get_time_pit(void)
145 {
146         unsigned long flags;
147         unsigned int count;
148 
149         spin_lock_irqsave(&i8253_lock, flags);
150         outb_p(0x00, 0x43);
151         count = inb_p(0x40);
152         count |= inb_p(0x40) << 8;
153         spin_unlock_irqrestore(&i8253_lock, flags);
154 
155         return count;
156 }
157 #elif defined(__x86_64__)
158 #define GET_TIME(x)     rdtscl(x)
159 #define DELTA(x,y)      ((y)-(x))
160 #define TIME_NAME       "TSC"
161 #elif defined(__alpha__)
162 #define GET_TIME(x)     do { x = get_cycles(); } while (0)
163 #define DELTA(x,y)      ((y)-(x))
164 #define TIME_NAME       "PCC"
165 #elif defined(CONFIG_MN10300)
166 #define GET_TIME(x)     do { x = get_cycles(); } while (0)
167 #define DELTA(x, y)     ((x) - (y))
168 #define TIME_NAME       "TSC"
169 #else
170 #define FAKE_TIME
171 static unsigned long analog_faketime = 0;
172 #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
173 #define DELTA(x,y)      ((y)-(x))
174 #define TIME_NAME       "Unreliable"
175 #warning Precise timer not defined for this architecture.
176 #endif
177 
178 /*
179  * analog_decode() decodes analog joystick data and reports input events.
180  */
181 
182 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
183 {
184         struct input_dev *dev = analog->dev;
185         int i, j;
186 
187         if (analog->mask & ANALOG_HAT_FCS)
188                 for (i = 0; i < 4; i++)
189                         if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
190                                 buttons |= 1 << (i + 14);
191                                 break;
192                         }
193 
194         for (i = j = 0; i < 6; i++)
195                 if (analog->mask & (0x10 << i))
196                         input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
197 
198         if (analog->mask & ANALOG_HBTN_CHF)
199                 for (i = 0; i < 4; i++)
200                         input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
201 
202         if (analog->mask & ANALOG_BTN_TL)
203                 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
204         if (analog->mask & ANALOG_BTN_TR)
205                 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
206         if (analog->mask & ANALOG_BTN_TL2)
207                 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
208         if (analog->mask & ANALOG_BTN_TR2)
209                 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
210 
211         for (i = j = 0; i < 4; i++)
212                 if (analog->mask & (1 << i))
213                         input_report_abs(dev, analog_axes[j++], axes[i]);
214 
215         for (i = j = 0; i < 3; i++)
216                 if (analog->mask & analog_exts[i]) {
217                         input_report_abs(dev, analog_hats[j++],
218                                 ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
219                         input_report_abs(dev, analog_hats[j++],
220                                 ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
221                 }
222 
223         input_sync(dev);
224 }
225 
226 /*
227  * analog_cooked_read() reads analog joystick data.
228  */
229 
230 static int analog_cooked_read(struct analog_port *port)
231 {
232         struct gameport *gameport = port->gameport;
233         unsigned int time[4], start, loop, now, loopout, timeout;
234         unsigned char data[4], this, last;
235         unsigned long flags;
236         int i, j;
237 
238         loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
239         timeout = ANALOG_MAX_TIME * port->speed;
240 
241         local_irq_save(flags);
242         gameport_trigger(gameport);
243         GET_TIME(now);
244         local_irq_restore(flags);
245 
246         start = now;
247         this = port->mask;
248         i = 0;
249 
250         do {
251                 loop = now;
252                 last = this;
253 
254                 local_irq_disable();
255                 this = gameport_read(gameport) & port->mask;
256                 GET_TIME(now);
257                 local_irq_restore(flags);
258 
259                 if ((last ^ this) && (DELTA(loop, now) < loopout)) {
260                         data[i] = last ^ this;
261                         time[i] = now;
262                         i++;
263                 }
264 
265         } while (this && (i < 4) && (DELTA(start, now) < timeout));
266 
267         this <<= 4;
268 
269         for (--i; i >= 0; i--) {
270                 this |= data[i];
271                 for (j = 0; j < 4; j++)
272                         if (data[i] & (1 << j))
273                                 port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
274         }
275 
276         return -(this != port->mask);
277 }
278 
279 static int analog_button_read(struct analog_port *port, char saitek, char chf)
280 {
281         unsigned char u;
282         int t = 1, i = 0;
283         int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
284 
285         u = gameport_read(port->gameport);
286 
287         if (!chf) {
288                 port->buttons = (~u >> 4) & 0xf;
289                 return 0;
290         }
291 
292         port->buttons = 0;
293 
294         while ((~u & 0xf0) && (i < 16) && t) {
295                 port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
296                 if (!saitek) return 0;
297                 udelay(ANALOG_SAITEK_DELAY);
298                 t = strobe;
299                 gameport_trigger(port->gameport);
300                 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
301                 i++;
302         }
303 
304         return -(!t || (i == 16));
305 }
306 
307 /*
308  * analog_poll() repeatedly polls the Analog joysticks.
309  */
310 
311 static void analog_poll(struct gameport *gameport)
312 {
313         struct analog_port *port = gameport_get_drvdata(gameport);
314         int i;
315 
316         char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
317         char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
318 
319         if (port->cooked) {
320                 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
321                 if (chf)
322                         port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
323                 port->reads++;
324         } else {
325                 if (!port->axtime--) {
326                         port->bads -= analog_cooked_read(port);
327                         port->bads -= analog_button_read(port, saitek, chf);
328                         port->reads++;
329                         port->axtime = ANALOG_AXIS_TIME - 1;
330                 } else {
331                         if (!saitek)
332                                 analog_button_read(port, saitek, chf);
333                 }
334         }
335 
336         for (i = 0; i < 2; i++)
337                 if (port->analog[i].mask)
338                         analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
339 }
340 
341 /*
342  * analog_open() is a callback from the input open routine.
343  */
344 
345 static int analog_open(struct input_dev *dev)
346 {
347         struct analog_port *port = input_get_drvdata(dev);
348 
349         gameport_start_polling(port->gameport);
350         return 0;
351 }
352 
353 /*
354  * analog_close() is a callback from the input close routine.
355  */
356 
357 static void analog_close(struct input_dev *dev)
358 {
359         struct analog_port *port = input_get_drvdata(dev);
360 
361         gameport_stop_polling(port->gameport);
362 }
363 
364 /*
365  * analog_calibrate_timer() calibrates the timer and computes loop
366  * and timeout values for a joystick port.
367  */
368 
369 static void analog_calibrate_timer(struct analog_port *port)
370 {
371         struct gameport *gameport = port->gameport;
372         unsigned int i, t, tx, t1, t2, t3;
373         unsigned long flags;
374 
375         local_irq_save(flags);
376         GET_TIME(t1);
377 #ifdef FAKE_TIME
378         analog_faketime += 830;
379 #endif
380         mdelay(1);
381         GET_TIME(t2);
382         GET_TIME(t3);
383         local_irq_restore(flags);
384 
385         port->speed = DELTA(t1, t2) - DELTA(t2, t3);
386 
387         tx = ~0;
388 
389         for (i = 0; i < 50; i++) {
390                 local_irq_save(flags);
391                 GET_TIME(t1);
392                 for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
393                 GET_TIME(t3);
394                 local_irq_restore(flags);
395                 udelay(i);
396                 t = DELTA(t1, t2) - DELTA(t2, t3);
397                 if (t < tx) tx = t;
398         }
399 
400         port->loop = tx / 50;
401 }
402 
403 /*
404  * analog_name() constructs a name for an analog joystick.
405  */
406 
407 static void analog_name(struct analog *analog)
408 {
409         snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
410                  hweight8(analog->mask & ANALOG_AXES_STD),
411                  hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
412                  hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
413 
414         if (analog->mask & ANALOG_HATS_ALL)
415                 snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
416                          analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
417 
418         if (analog->mask & ANALOG_HAT_FCS)
419                 strlcat(analog->name, " FCS", sizeof(analog->name));
420         if (analog->mask & ANALOG_ANY_CHF)
421                 strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
422                         sizeof(analog->name));
423 
424         strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
425                 sizeof(analog->name));
426 }
427 
428 /*
429  * analog_init_device()
430  */
431 
432 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
433 {
434         struct input_dev *input_dev;
435         int i, j, t, v, w, x, y, z;
436         int error;
437 
438         analog_name(analog);
439         snprintf(analog->phys, sizeof(analog->phys),
440                  "%s/input%d", port->gameport->phys, index);
441         analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
442 
443         analog->dev = input_dev = input_allocate_device();
444         if (!input_dev)
445                 return -ENOMEM;
446 
447         input_dev->name = analog->name;
448         input_dev->phys = analog->phys;
449         input_dev->id.bustype = BUS_GAMEPORT;
450         input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
451         input_dev->id.product = analog->mask >> 4;
452         input_dev->id.version = 0x0100;
453         input_dev->dev.parent = &port->gameport->dev;
454 
455         input_set_drvdata(input_dev, port);
456 
457         input_dev->open = analog_open;
458         input_dev->close = analog_close;
459 
460         input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
461 
462         for (i = j = 0; i < 4; i++)
463                 if (analog->mask & (1 << i)) {
464 
465                         t = analog_axes[j];
466                         x = port->axes[i];
467                         y = (port->axes[0] + port->axes[1]) >> 1;
468                         z = y - port->axes[i];
469                         z = z > 0 ? z : -z;
470                         v = (x >> 3);
471                         w = (x >> 3);
472 
473                         if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
474                                 x = y;
475 
476                         if (analog->mask & ANALOG_SAITEK) {
477                                 if (i == 2) x = port->axes[i];
478                                 v = x - (x >> 2);
479                                 w = (x >> 4);
480                         }
481 
482                         input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
483                         j++;
484                 }
485 
486         for (i = j = 0; i < 3; i++)
487                 if (analog->mask & analog_exts[i])
488                         for (x = 0; x < 2; x++) {
489                                 t = analog_hats[j++];
490                                 input_set_abs_params(input_dev, t, -1, 1, 0, 0);
491                         }
492 
493         for (i = j = 0; i < 4; i++)
494                 if (analog->mask & (0x10 << i))
495                         set_bit(analog->buttons[j++], input_dev->keybit);
496 
497         if (analog->mask & ANALOG_BTNS_CHF)
498                 for (i = 0; i < 2; i++)
499                         set_bit(analog->buttons[j++], input_dev->keybit);
500 
501         if (analog->mask & ANALOG_HBTN_CHF)
502                 for (i = 0; i < 4; i++)
503                         set_bit(analog->buttons[j++], input_dev->keybit);
504 
505         for (i = 0; i < 4; i++)
506                 if (analog->mask & (ANALOG_BTN_TL << i))
507                         set_bit(analog_pads[i], input_dev->keybit);
508 
509         analog_decode(analog, port->axes, port->initial, port->buttons);
510 
511         error = input_register_device(analog->dev);
512         if (error) {
513                 input_free_device(analog->dev);
514                 return error;
515         }
516 
517         return 0;
518 }
519 
520 /*
521  * analog_init_devices() sets up device-specific values and registers the input devices.
522  */
523 
524 static int analog_init_masks(struct analog_port *port)
525 {
526         int i;
527         struct analog *analog = port->analog;
528         int max[4];
529 
530         if (!port->mask)
531                 return -1;
532 
533         if ((port->mask & 3) != 3 && port->mask != 0xc) {
534                 printk(KERN_WARNING "analog.c: Unknown joystick device found  "
535                         "(data=%#x, %s), probably not analog joystick.\n",
536                         port->mask, port->gameport->phys);
537                 return -1;
538         }
539 
540 
541         i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
542 
543         analog[0].mask = i & 0xfffff;
544 
545         analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
546                         | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
547                         | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
548 
549         analog[0].mask &= ~(ANALOG_HAT2_CHF)
550                         | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
551 
552         analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
553                         | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
554                         | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
555                         | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
556 
557         analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
558                         | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
559                         &  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
560 
561         analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
562 
563         analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
564                         : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
565 
566         if (port->cooked) {
567 
568                 for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
569 
570                 if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
571                 if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
572                 if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
573                 if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
574                 if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
575 
576                 gameport_calibrate(port->gameport, port->axes, max);
577         }
578 
579         for (i = 0; i < 4; i++)
580                 port->initial[i] = port->axes[i];
581 
582         return -!(analog[0].mask || analog[1].mask);
583 }
584 
585 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
586 {
587         int i, t, u, v;
588 
589         port->gameport = gameport;
590 
591         gameport_set_drvdata(gameport, port);
592 
593         if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
594 
595                 analog_calibrate_timer(port);
596 
597                 gameport_trigger(gameport);
598                 t = gameport_read(gameport);
599                 msleep(ANALOG_MAX_TIME);
600                 port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
601                 port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
602 
603                 for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
604                         if (!analog_cooked_read(port))
605                                 break;
606                         msleep(ANALOG_MAX_TIME);
607                 }
608 
609                 u = v = 0;
610 
611                 msleep(ANALOG_MAX_TIME);
612                 t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
613                 gameport_trigger(gameport);
614                 while ((gameport_read(port->gameport) & port->mask) && (u < t))
615                         u++;
616                 udelay(ANALOG_SAITEK_DELAY);
617                 t = gameport_time(gameport, ANALOG_SAITEK_TIME);
618                 gameport_trigger(gameport);
619                 while ((gameport_read(port->gameport) & port->mask) && (v < t))
620                         v++;
621 
622                 if (v < (u >> 1)) { /* FIXME - more than one port */
623                         analog_options[0] |= /* FIXME - more than one port */
624                                 ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
625                         return 0;
626                 }
627 
628                 gameport_close(gameport);
629         }
630 
631         if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
632 
633                 for (i = 0; i < ANALOG_INIT_RETRIES; i++)
634                         if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
635                                 break;
636                 for (i = 0; i < 4; i++)
637                         if (port->axes[i] != -1)
638                                 port->mask |= 1 << i;
639 
640                 port->fuzz = gameport->fuzz;
641                 port->cooked = 1;
642                 return 0;
643         }
644 
645         return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
646 }
647 
648 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
649 {
650         struct analog_port *port;
651         int i;
652         int err;
653 
654         if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
655                 return - ENOMEM;
656 
657         err = analog_init_port(gameport, drv, port);
658         if (err)
659                 goto fail1;
660 
661         err = analog_init_masks(port);
662         if (err)
663                 goto fail2;
664 
665         gameport_set_poll_handler(gameport, analog_poll);
666         gameport_set_poll_interval(gameport, 10);
667 
668         for (i = 0; i < 2; i++)
669                 if (port->analog[i].mask) {
670                         err = analog_init_device(port, port->analog + i, i);
671                         if (err)
672                                 goto fail3;
673                 }
674 
675         return 0;
676 
677  fail3: while (--i >= 0)
678                 if (port->analog[i].mask)
679                         input_unregister_device(port->analog[i].dev);
680  fail2: gameport_close(gameport);
681  fail1: gameport_set_drvdata(gameport, NULL);
682         kfree(port);
683         return err;
684 }
685 
686 static void analog_disconnect(struct gameport *gameport)
687 {
688         struct analog_port *port = gameport_get_drvdata(gameport);
689         int i;
690 
691         for (i = 0; i < 2; i++)
692                 if (port->analog[i].mask)
693                         input_unregister_device(port->analog[i].dev);
694         gameport_close(gameport);
695         gameport_set_drvdata(gameport, NULL);
696         printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
697                 port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
698                 port->gameport->phys);
699         kfree(port);
700 }
701 
702 struct analog_types {
703         char *name;
704         int value;
705 };
706 
707 static struct analog_types analog_types[] = {
708         { "none",       0x00000000 },
709         { "auto",       0x000000ff },
710         { "2btn",       0x0000003f },
711         { "y-joy",      0x0cc00033 },
712         { "y-pad",      0x8cc80033 },
713         { "fcs",        0x000008f7 },
714         { "chf",        0x000002ff },
715         { "fullchf",    0x000007ff },
716         { "gamepad",    0x000830f3 },
717         { "gamepad8",   0x0008f0f3 },
718         { NULL, 0 }
719 };
720 
721 static void analog_parse_options(void)
722 {
723         int i, j;
724         char *end;
725 
726         for (i = 0; i < js_nargs; i++) {
727 
728                 for (j = 0; analog_types[j].name; j++)
729                         if (!strcmp(analog_types[j].name, js[i])) {
730                                 analog_options[i] = analog_types[j].value;
731                                 break;
732                         }
733                 if (analog_types[j].name) continue;
734 
735                 analog_options[i] = simple_strtoul(js[i], &end, 0);
736                 if (end != js[i]) continue;
737 
738                 analog_options[i] = 0xff;
739                 if (!strlen(js[i])) continue;
740 
741                 printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
742         }
743 
744         for (; i < ANALOG_PORTS; i++)
745                 analog_options[i] = 0xff;
746 }
747 
748 /*
749  * The gameport device structure.
750  */
751 
752 static struct gameport_driver analog_drv = {
753         .driver         = {
754                 .name   = "analog",
755         },
756         .description    = DRIVER_DESC,
757         .connect        = analog_connect,
758         .disconnect     = analog_disconnect,
759 };
760 
761 static int __init analog_init(void)
762 {
763         analog_parse_options();
764         return gameport_register_driver(&analog_drv);
765 }
766 
767 static void __exit analog_exit(void)
768 {
769         gameport_unregister_driver(&analog_drv);
770 }
771 
772 module_init(analog_init);
773 module_exit(analog_exit);
774 
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