Linux kernel & device driver programming

Cross-Referenced Linux and Device Driver Code

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Version: [ 2.6.11.8 ] [ 2.6.25 ] [ 2.6.25.8 ] [ 2.6.31.13 ] Architecture: [ i386 ]
  1 /*
  2  * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $
  3  *
  4  *  Copyright (c) 1998-2001 Vojtech Pavlik
  5  */
  6 
  7 /*
  8  * FP-Gaming Assasin 3D joystick driver for Linux
  9  */
 10 
 11 /*
 12  * This program is free software; you can redistribute it and/or modify
 13  * it under the terms of the GNU General Public License as published by
 14  * the Free Software Foundation; either version 2 of the License, or
 15  * (at your option) any later version.
 16  *
 17  * This program is distributed in the hope that it will be useful,
 18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 20  * GNU General Public License for more details.
 21  *
 22  * You should have received a copy of the GNU General Public License
 23  * along with this program; if not, write to the Free Software
 24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 25  *
 26  * Should you need to contact me, the author, you can do so either by
 27  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 28  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 29  */
 30 
 31 #include <linux/kernel.h>
 32 #include <linux/module.h>
 33 #include <linux/slab.h>
 34 #include <linux/init.h>
 35 #include <linux/gameport.h>
 36 #include <linux/input.h>
 37 #include <linux/jiffies.h>
 38 
 39 #define DRIVER_DESC     "FP-Gaming Assasin 3D joystick driver"
 40 
 41 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 42 MODULE_DESCRIPTION(DRIVER_DESC);
 43 MODULE_LICENSE("GPL");
 44 
 45 #define A3D_MAX_START           600     /* 600 us */
 46 #define A3D_MAX_STROBE          80      /* 80 us */
 47 #define A3D_MAX_LENGTH          40      /* 40*3 bits */
 48 
 49 #define A3D_MODE_A3D            1       /* Assassin 3D */
 50 #define A3D_MODE_PAN            2       /* Panther */
 51 #define A3D_MODE_OEM            3       /* Panther OEM version */
 52 #define A3D_MODE_PXL            4       /* Panther XL */
 53 
 54 static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
 55                         "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
 56 
 57 struct a3d {
 58         struct gameport *gameport;
 59         struct gameport *adc;
 60         struct input_dev *dev;
 61         int axes[4];
 62         int buttons;
 63         int mode;
 64         int length;
 65         int reads;
 66         int bads;
 67         char phys[32];
 68 };
 69 
 70 /*
 71  * a3d_read_packet() reads an Assassin 3D packet.
 72  */
 73 
 74 static int a3d_read_packet(struct gameport *gameport, int length, char *data)
 75 {
 76         unsigned long flags;
 77         unsigned char u, v;
 78         unsigned int t, s;
 79         int i;
 80 
 81         i = 0;
 82         t = gameport_time(gameport, A3D_MAX_START);
 83         s = gameport_time(gameport, A3D_MAX_STROBE);
 84 
 85         local_irq_save(flags);
 86         gameport_trigger(gameport);
 87         v = gameport_read(gameport);
 88 
 89         while (t > 0 && i < length) {
 90                 t--;
 91                 u = v; v = gameport_read(gameport);
 92                 if (~v & u & 0x10) {
 93                         data[i++] = v >> 5;
 94                         t = s;
 95                 }
 96         }
 97 
 98         local_irq_restore(flags);
 99 
100         return i;
101 }
102 
103 /*
104  * a3d_csum() computes checksum of triplet packet
105  */
106 
107 static int a3d_csum(char *data, int count)
108 {
109         int i, csum = 0;
110 
111         for (i = 0; i < count - 2; i++)
112                 csum += data[i];
113         return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
114 }
115 
116 static void a3d_read(struct a3d *a3d, unsigned char *data)
117 {
118         struct input_dev *dev = a3d->dev;
119 
120         switch (a3d->mode) {
121 
122                 case A3D_MODE_A3D:
123                 case A3D_MODE_OEM:
124                 case A3D_MODE_PAN:
125 
126                         input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
127                         input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
128 
129                         input_report_key(dev, BTN_RIGHT,  data[2] & 1);
130                         input_report_key(dev, BTN_LEFT,   data[3] & 2);
131                         input_report_key(dev, BTN_MIDDLE, data[3] & 4);
132 
133                         input_sync(dev);
134 
135                         a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
136                         a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
137                         a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
138                         a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
139 
140                         a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
141 
142                         break;
143 
144                 case A3D_MODE_PXL:
145 
146                         input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
147                         input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
148 
149                         input_report_key(dev, BTN_RIGHT,  data[2] & 1);
150                         input_report_key(dev, BTN_LEFT,   data[3] & 2);
151                         input_report_key(dev, BTN_MIDDLE, data[3] & 4);
152                         input_report_key(dev, BTN_SIDE,   data[7] & 2);
153                         input_report_key(dev, BTN_EXTRA,  data[7] & 4);
154 
155                         input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
156                         input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
157                         input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
158                         input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
159 
160                         input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
161                         input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
162                         input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
163                         input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
164 
165                         input_report_key(dev, BTN_TRIGGER, data[8] & 1);
166                         input_report_key(dev, BTN_THUMB,   data[8] & 2);
167                         input_report_key(dev, BTN_TOP,     data[8] & 4);
168                         input_report_key(dev, BTN_PINKIE,  data[7] & 1);
169 
170                         input_sync(dev);
171 
172                         break;
173         }
174 }
175 
176 
177 /*
178  * a3d_poll() reads and analyzes A3D joystick data.
179  */
180 
181 static void a3d_poll(struct gameport *gameport)
182 {
183         struct a3d *a3d = gameport_get_drvdata(gameport);
184         unsigned char data[A3D_MAX_LENGTH];
185 
186         a3d->reads++;
187         if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
188             data[0] != a3d->mode || a3d_csum(data, a3d->length))
189                 a3d->bads++;
190         else
191                 a3d_read(a3d, data);
192 }
193 
194 /*
195  * a3d_adc_cooked_read() copies the acis and button data to the
196  * callers arrays. It could do the read itself, but the caller could
197  * call this more than 50 times a second, which would use too much CPU.
198  */
199 
200 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
201 {
202         struct a3d *a3d = gameport->port_data;
203         int i;
204 
205         for (i = 0; i < 4; i++)
206                 axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
207         *buttons = a3d->buttons;
208         return 0;
209 }
210 
211 /*
212  * a3d_adc_open() is the gameport open routine. It refuses to serve
213  * any but cooked data.
214  */
215 
216 static int a3d_adc_open(struct gameport *gameport, int mode)
217 {
218         struct a3d *a3d = gameport->port_data;
219 
220         if (mode != GAMEPORT_MODE_COOKED)
221                 return -1;
222 
223         gameport_start_polling(a3d->gameport);
224         return 0;
225 }
226 
227 /*
228  * a3d_adc_close() is a callback from the input close routine.
229  */
230 
231 static void a3d_adc_close(struct gameport *gameport)
232 {
233         struct a3d *a3d = gameport->port_data;
234 
235         gameport_stop_polling(a3d->gameport);
236 }
237 
238 /*
239  * a3d_open() is a callback from the input open routine.
240  */
241 
242 static int a3d_open(struct input_dev *dev)
243 {
244         struct a3d *a3d = input_get_drvdata(dev);
245 
246         gameport_start_polling(a3d->gameport);
247         return 0;
248 }
249 
250 /*
251  * a3d_close() is a callback from the input close routine.
252  */
253 
254 static void a3d_close(struct input_dev *dev)
255 {
256         struct a3d *a3d = input_get_drvdata(dev);
257 
258         gameport_stop_polling(a3d->gameport);
259 }
260 
261 /*
262  * a3d_connect() probes for A3D joysticks.
263  */
264 
265 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
266 {
267         struct a3d *a3d;
268         struct input_dev *input_dev;
269         struct gameport *adc;
270         unsigned char data[A3D_MAX_LENGTH];
271         int i;
272         int err;
273 
274         a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
275         input_dev = input_allocate_device();
276         if (!a3d || !input_dev) {
277                 err = -ENOMEM;
278                 goto fail1;
279         }
280 
281         a3d->dev = input_dev;
282         a3d->gameport = gameport;
283 
284         gameport_set_drvdata(gameport, a3d);
285 
286         err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
287         if (err)
288                 goto fail1;
289 
290         i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
291 
292         if (!i || a3d_csum(data, i)) {
293                 err = -ENODEV;
294                 goto fail2;
295         }
296 
297         a3d->mode = data[0];
298 
299         if (!a3d->mode || a3d->mode > 5) {
300                 printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
301                         "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
302                 err = -ENODEV;
303                 goto fail2;
304         }
305 
306         gameport_set_poll_handler(gameport, a3d_poll);
307         gameport_set_poll_interval(gameport, 20);
308 
309         snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
310 
311         input_dev->name = a3d_names[a3d->mode];
312         input_dev->phys = a3d->phys;
313         input_dev->id.bustype = BUS_GAMEPORT;
314         input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
315         input_dev->id.product = a3d->mode;
316         input_dev->id.version = 0x0100;
317         input_dev->dev.parent = &gameport->dev;
318         input_dev->open = a3d_open;
319         input_dev->close = a3d_close;
320 
321         input_set_drvdata(input_dev, a3d);
322 
323         if (a3d->mode == A3D_MODE_PXL) {
324 
325                 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
326 
327                 a3d->length = 33;
328 
329                 input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
330                         BIT_MASK(EV_REL);
331                 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
332                 input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
333                         BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
334                         BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
335                         BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
336                 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
337                         BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
338                         BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
339                 input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
340                         BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
341                         BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
342 
343                 a3d_read(a3d, data);
344 
345                 for (i = 0; i < 4; i++) {
346                         if (i < 2)
347                                 input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8);
348                         else
349                                 input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
350                         input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
351                 }
352 
353         } else {
354                 a3d->length = 29;
355 
356                 input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
357                 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
358                 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
359                         BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
360 
361                 a3d_read(a3d, data);
362 
363                 if (!(a3d->adc = adc = gameport_allocate_port()))
364                         printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
365                 else {
366                         adc->port_data = a3d;
367                         adc->open = a3d_adc_open;
368                         adc->close = a3d_adc_close;
369                         adc->cooked_read = a3d_adc_cooked_read;
370                         adc->fuzz = 1;
371 
372                         gameport_set_name(adc, a3d_names[a3d->mode]);
373                         gameport_set_phys(adc, "%s/gameport0", gameport->phys);
374                         adc->dev.parent = &gameport->dev;
375 
376                         gameport_register_port(adc);
377                 }
378         }
379 
380         err = input_register_device(a3d->dev);
381         if (err)
382                 goto fail3;
383 
384         return 0;
385 
386  fail3: if (a3d->adc)
387                 gameport_unregister_port(a3d->adc);
388  fail2: gameport_close(gameport);
389  fail1: gameport_set_drvdata(gameport, NULL);
390         input_free_device(input_dev);
391         kfree(a3d);
392         return err;
393 }
394 
395 static void a3d_disconnect(struct gameport *gameport)
396 {
397         struct a3d *a3d = gameport_get_drvdata(gameport);
398 
399         input_unregister_device(a3d->dev);
400         if (a3d->adc)
401                 gameport_unregister_port(a3d->adc);
402         gameport_close(gameport);
403         gameport_set_drvdata(gameport, NULL);
404         kfree(a3d);
405 }
406 
407 static struct gameport_driver a3d_drv = {
408         .driver         = {
409                 .name   = "adc",
410                 .owner  = THIS_MODULE,
411         },
412         .description    = DRIVER_DESC,
413         .connect        = a3d_connect,
414         .disconnect     = a3d_disconnect,
415 };
416 
417 static int __init a3d_init(void)
418 {
419         gameport_register_driver(&a3d_drv);
420         return 0;
421 }
422 
423 static void __exit a3d_exit(void)
424 {
425         gameport_unregister_driver(&a3d_drv);
426 }
427 
428 module_init(a3d_init);
429 module_exit(a3d_exit);
430 
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