Linux kernel & device driver programming

Cross-Referenced Linux and Device Driver Code

[ source navigation ] [ diff markup ] [ identifier search ] [ freetext search ] [ file search ]
Version: [ 2.6.11.8 ] [ 2.6.25 ] [ 2.6.25.8 ] [ 2.6.31.13 ] Architecture: [ i386 ]
  1 /*
  2  * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $
  3  *
  4  *  Copyright (c) 1998-2001 Vojtech Pavlik
  5  */
  6 
  7 /*
  8  * FP-Gaming Assasin 3D joystick driver for Linux
  9  */
 10 
 11 /*
 12  * This program is free software; you can redistribute it and/or modify
 13  * it under the terms of the GNU General Public License as published by
 14  * the Free Software Foundation; either version 2 of the License, or
 15  * (at your option) any later version.
 16  *
 17  * This program is distributed in the hope that it will be useful,
 18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 20  * GNU General Public License for more details.
 21  *
 22  * You should have received a copy of the GNU General Public License
 23  * along with this program; if not, write to the Free Software
 24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 25  *
 26  * Should you need to contact me, the author, you can do so either by
 27  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 28  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 29  */
 30 
 31 #include <linux/kernel.h>
 32 #include <linux/module.h>
 33 #include <linux/slab.h>
 34 #include <linux/init.h>
 35 #include <linux/gameport.h>
 36 #include <linux/input.h>
 37 
 38 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 39 MODULE_DESCRIPTION("FP-Gaming Assasin 3D joystick driver");
 40 MODULE_LICENSE("GPL");
 41 
 42 #define A3D_MAX_START           400     /* 400 us */
 43 #define A3D_MAX_STROBE          60      /* 40 us */
 44 #define A3D_DELAY_READ          3       /* 3 ms */
 45 #define A3D_MAX_LENGTH          40      /* 40*3 bits */
 46 #define A3D_REFRESH_TIME        HZ/50   /* 20 ms */
 47 
 48 #define A3D_MODE_A3D            1       /* Assassin 3D */
 49 #define A3D_MODE_PAN            2       /* Panther */
 50 #define A3D_MODE_OEM            3       /* Panther OEM version */
 51 #define A3D_MODE_PXL            4       /* Panther XL */
 52 
 53 char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
 54                         "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
 55 
 56 struct a3d {
 57         struct gameport *gameport;
 58         struct gameport adc;
 59         struct input_dev dev;
 60         struct timer_list timer;
 61         int axes[4];
 62         int buttons;
 63         int mode;
 64         int length;
 65         int used;
 66         int reads;
 67         int bads;
 68         char phys[32];
 69         char adcphys[32];
 70 };
 71 
 72 /*
 73  * a3d_read_packet() reads an Assassin 3D packet.
 74  */
 75 
 76 static int a3d_read_packet(struct gameport *gameport, int length, char *data)
 77 {
 78         unsigned long flags;
 79         unsigned char u, v;
 80         unsigned int t, s;
 81         int i;
 82 
 83         i = 0;
 84         t = gameport_time(gameport, A3D_MAX_START);
 85         s = gameport_time(gameport, A3D_MAX_STROBE);
 86 
 87         local_irq_save(flags);
 88         gameport_trigger(gameport);
 89         v = gameport_read(gameport);
 90 
 91         while (t > 0 && i < length) {
 92                 t--;
 93                 u = v; v = gameport_read(gameport);
 94                 if (~v & u & 0x10) {
 95                         data[i++] = v >> 5;
 96                         t = s;
 97                 }
 98         }
 99 
100         local_irq_restore(flags);
101 
102         return i;
103 }
104 
105 /*
106  * a3d_csum() computes checksum of triplet packet
107  */
108 
109 static int a3d_csum(char *data, int count)
110 {
111         int i, csum = 0;
112         for (i = 0; i < count - 2; i++) csum += data[i];
113         return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
114 }
115 
116 static void a3d_read(struct a3d *a3d, unsigned char *data)
117 {
118         struct input_dev *dev = &a3d->dev;
119 
120         switch (a3d->mode) {
121 
122                 case A3D_MODE_A3D:
123                 case A3D_MODE_OEM:
124                 case A3D_MODE_PAN:
125 
126                         input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
127                         input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
128 
129                         input_report_key(dev, BTN_RIGHT,  data[2] & 1);
130                         input_report_key(dev, BTN_LEFT,   data[3] & 2);
131                         input_report_key(dev, BTN_MIDDLE, data[3] & 4);
132 
133                         input_sync(dev);
134 
135                         a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
136                         a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
137                         a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
138                         a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
139 
140                         a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
141 
142                         return;
143 
144                 case A3D_MODE_PXL:
145 
146                         input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
147                         input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
148 
149                         input_report_key(dev, BTN_RIGHT,  data[2] & 1);
150                         input_report_key(dev, BTN_LEFT,   data[3] & 2);
151                         input_report_key(dev, BTN_MIDDLE, data[3] & 4);
152                         input_report_key(dev, BTN_SIDE,   data[7] & 2);
153                         input_report_key(dev, BTN_EXTRA,  data[7] & 4);
154 
155                         input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
156                         input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
157                         input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
158                         input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
159 
160                         input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
161                         input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
162                         input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
163                         input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
164 
165                         input_report_key(dev, BTN_TRIGGER, data[8] & 1);
166                         input_report_key(dev, BTN_THUMB,   data[8] & 2);
167                         input_report_key(dev, BTN_TOP,     data[8] & 4);
168                         input_report_key(dev, BTN_PINKIE,  data[7] & 1);
169 
170                         input_sync(dev);
171 
172                         return;
173         }
174 }
175 
176 
177 /*
178  * a3d_timer() reads and analyzes A3D joystick data.
179  */
180 
181 static void a3d_timer(unsigned long private)
182 {
183         struct a3d *a3d = (void *) private;
184         unsigned char data[A3D_MAX_LENGTH];
185         a3d->reads++;
186         if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length
187                 || data[0] != a3d->mode || a3d_csum(data, a3d->length))
188                 a3d->bads++; else a3d_read(a3d, data);
189         mod_timer(&a3d->timer, jiffies + A3D_REFRESH_TIME);
190 }
191 
192 /*
193  * a3d_adc_cooked_read() copies the acis and button data to the
194  * callers arrays. It could do the read itself, but the caller could
195  * call this more than 50 times a second, which would use too much CPU.
196  */
197 
198 int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
199 {
200         struct a3d *a3d = gameport->driver;
201         int i;
202         for (i = 0; i < 4; i++)
203                 axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
204         *buttons = a3d->buttons;
205         return 0;
206 }
207 
208 /*
209  * a3d_adc_open() is the gameport open routine. It refuses to serve
210  * any but cooked data.
211  */
212 
213 int a3d_adc_open(struct gameport *gameport, int mode)
214 {
215         struct a3d *a3d = gameport->driver;
216         if (mode != GAMEPORT_MODE_COOKED)
217                 return -1;
218         if (!a3d->used++)
219                 mod_timer(&a3d->timer, jiffies + A3D_REFRESH_TIME);
220         return 0;
221 }
222 
223 /*
224  * a3d_adc_close() is a callback from the input close routine.
225  */
226 
227 static void a3d_adc_close(struct gameport *gameport)
228 {
229         struct a3d *a3d = gameport->driver;
230         if (!--a3d->used)
231                 del_timer(&a3d->timer);
232 }
233 
234 /*
235  * a3d_open() is a callback from the input open routine.
236  */
237 
238 static int a3d_open(struct input_dev *dev)
239 {
240         struct a3d *a3d = dev->private;
241         if (!a3d->used++)
242                 mod_timer(&a3d->timer, jiffies + A3D_REFRESH_TIME);
243         return 0;
244 }
245 
246 /*
247  * a3d_close() is a callback from the input close routine.
248  */
249 
250 static void a3d_close(struct input_dev *dev)
251 {
252         struct a3d *a3d = dev->private;
253         if (!--a3d->used)
254                 del_timer(&a3d->timer);
255 }
256 
257 /*
258  * a3d_connect() probes for A3D joysticks.
259  */
260 
261 static void a3d_connect(struct gameport *gameport, struct gameport_dev *dev)
262 {
263         struct a3d *a3d;
264         unsigned char data[A3D_MAX_LENGTH];
265         int i;
266 
267         if (!(a3d = kmalloc(sizeof(struct a3d), GFP_KERNEL)))
268                 return;
269         memset(a3d, 0, sizeof(struct a3d));
270 
271         gameport->private = a3d;
272 
273         a3d->gameport = gameport;
274         init_timer(&a3d->timer);
275         a3d->timer.data = (long) a3d;
276         a3d->timer.function = a3d_timer;
277 
278         if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
279                 goto fail1;
280 
281         i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
282 
283         if (!i || a3d_csum(data, i))
284                 goto fail2;
285 
286         a3d->mode = data[0];
287 
288         if (!a3d->mode || a3d->mode > 5) {
289                 printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
290                         "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
291                 goto fail2;
292         }
293 
294         sprintf(a3d->phys, "%s/input0", gameport->phys);
295         sprintf(a3d->adcphys, "%s/gameport0", gameport->phys);
296 
297         if (a3d->mode == A3D_MODE_PXL) {
298 
299                 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
300 
301                 a3d->length = 33;
302 
303                 init_input_dev(&a3d->dev);
304 
305                 a3d->dev.evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
306                 a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
307                 a3d->dev.absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
308                                    | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
309 
310                 a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
311                                                  | BIT(BTN_SIDE) | BIT(BTN_EXTRA);
312 
313                 a3d->dev.keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_PINKIE);
314 
315                 a3d_read(a3d, data);
316 
317                 for (i = 0; i < 4; i++) {
318                         if (i < 2) {
319                                 a3d->dev.absmin[axes[i]] = 48;
320                                 a3d->dev.absmax[axes[i]] = a3d->dev.abs[axes[i]] * 2 - 48;
321                                 a3d->dev.absflat[axes[i]] = 8;
322                         } else {
323                                 a3d->dev.absmin[axes[i]] = 2;
324                                 a3d->dev.absmax[axes[i]] = 253;
325                         }
326                         a3d->dev.absmin[ABS_HAT0X + i] = -1;
327                         a3d->dev.absmax[ABS_HAT0X + i] = 1;
328                 }
329 
330         } else {
331                 a3d->length = 29;
332 
333                 init_input_dev(&a3d->dev);
334 
335                 a3d->dev.evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
336                 a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
337                 a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
338 
339                 a3d->adc.driver = a3d;
340                 a3d->adc.open = a3d_adc_open;
341                 a3d->adc.close = a3d_adc_close;
342                 a3d->adc.cooked_read = a3d_adc_cooked_read;
343                 a3d->adc.fuzz = 1;
344 
345                 a3d->adc.name = a3d_names[a3d->mode];
346                 a3d->adc.phys = a3d->adcphys;
347                 a3d->adc.id.bustype = BUS_GAMEPORT;
348                 a3d->adc.id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
349                 a3d->adc.id.product = a3d->mode;
350                 a3d->adc.id.version = 0x0100;
351 
352                 a3d_read(a3d, data);
353 
354                 gameport_register_port(&a3d->adc);
355                 printk(KERN_INFO "gameport: %s on %s\n", a3d_names[a3d->mode], gameport->phys);
356         }
357 
358         a3d->dev.private = a3d;
359         a3d->dev.open = a3d_open;
360         a3d->dev.close = a3d_close;
361 
362         a3d->dev.name = a3d_names[a3d->mode];
363         a3d->dev.phys = a3d->phys;
364         a3d->dev.id.bustype = BUS_GAMEPORT;
365         a3d->dev.id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
366         a3d->dev.id.product = a3d->mode;
367         a3d->dev.id.version = 0x0100;
368 
369         input_register_device(&a3d->dev);
370         printk(KERN_INFO "input: %s on %s\n", a3d_names[a3d->mode], a3d->phys);
371 
372         return;
373 fail2:  gameport_close(gameport);
374 fail1:  kfree(a3d);
375 }
376 
377 static void a3d_disconnect(struct gameport *gameport)
378 {
379 
380         struct a3d *a3d = gameport->private;
381         input_unregister_device(&a3d->dev);
382         if (a3d->mode < A3D_MODE_PXL)
383                 gameport_unregister_port(&a3d->adc);
384         gameport_close(gameport);
385         kfree(a3d);
386 }
387 
388 static struct gameport_dev a3d_dev = {
389         .connect =      a3d_connect,
390         .disconnect =   a3d_disconnect,
391 };
392 
393 int __init a3d_init(void)
394 {
395         gameport_register_device(&a3d_dev);
396         return 0;
397 }
398 
399 void __exit a3d_exit(void)
400 {
401         gameport_unregister_device(&a3d_dev);
402 }
403 
404 module_init(a3d_init);
405 module_exit(a3d_exit);
406 
  This page was automatically generated by the LXR engine.