Linux kernel & device driver programming

Cross-Referenced Linux and Device Driver Code

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Version: [ 2.6.11.8 ] [ 2.6.25 ] [ 2.6.25.8 ] [ 2.6.31.13 ] Architecture: [ i386 ]
  1 /*
  2  * $Id: ns558.c,v 1.43 2002/01/24 19:23:21 vojtech Exp $
  3  *
  4  *  Copyright (c) 1999-2001 Vojtech Pavlik
  5  *  Copyright (c) 1999 Brian Gerst
  6  */
  7 
  8 /*
  9  * NS558 based standard IBM game port driver for Linux
 10  */
 11 
 12 /*
 13  * This program is free software; you can redistribute it and/or modify
 14  * it under the terms of the GNU General Public License as published by
 15  * the Free Software Foundation; either version 2 of the License, or
 16  * (at your option) any later version.
 17  *
 18  * This program is distributed in the hope that it will be useful,
 19  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 20  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 21  * GNU General Public License for more details.
 22  *
 23  * You should have received a copy of the GNU General Public License
 24  * along with this program; if not, write to the Free Software
 25  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 26  *
 27  * Should you need to contact me, the author, you can do so either by
 28  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 29  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 30  */
 31 
 32 #include <asm/io.h>
 33 
 34 #include <linux/module.h>
 35 #include <linux/ioport.h>
 36 #include <linux/init.h>
 37 #include <linux/delay.h>
 38 #include <linux/gameport.h>
 39 #include <linux/slab.h>
 40 #include <linux/pnp.h>
 41 
 42 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 43 MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
 44 MODULE_LICENSE("GPL");
 45 
 46 static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
 47                                     0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
 48 
 49 struct ns558 {
 50         int type;
 51         int io;
 52         int size;
 53         struct pnp_dev *dev;
 54         struct gameport *gameport;
 55         struct list_head node;
 56 };
 57 
 58 static LIST_HEAD(ns558_list);
 59 
 60 /*
 61  * ns558_isa_probe() tries to find an isa gameport at the
 62  * specified address, and also checks for mirrors.
 63  * A joystick must be attached for this to work.
 64  */
 65 
 66 static int ns558_isa_probe(int io)
 67 {
 68         int i, j, b;
 69         unsigned char c, u, v;
 70         struct ns558 *ns558;
 71         struct gameport *port;
 72 
 73 /*
 74  * No one should be using this address.
 75  */
 76 
 77         if (!request_region(io, 1, "ns558-isa"))
 78                 return -EBUSY;
 79 
 80 /*
 81  * We must not be able to write arbitrary values to the port.
 82  * The lower two axis bits must be 1 after a write.
 83  */
 84 
 85         c = inb(io);
 86         outb(~c & ~3, io);
 87         if (~(u = v = inb(io)) & 3) {
 88                 outb(c, io);
 89                 release_region(io, 1);
 90                 return -ENODEV;
 91         }
 92 /*
 93  * After a trigger, there must be at least some bits changing.
 94  */
 95 
 96         for (i = 0; i < 1000; i++) v &= inb(io);
 97 
 98         if (u == v) {
 99                 outb(c, io);
100                 release_region(io, 1);
101                 return -ENODEV;
102         }
103         msleep(3);
104 /*
105  * After some time (4ms) the axes shouldn't change anymore.
106  */
107 
108         u = inb(io);
109         for (i = 0; i < 1000; i++)
110                 if ((u ^ inb(io)) & 0xf) {
111                         outb(c, io);
112                         release_region(io, 1);
113                         return -ENODEV;
114                 }
115 /*
116  * And now find the number of mirrors of the port.
117  */
118 
119         for (i = 1; i < 5; i++) {
120 
121                 release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
122 
123                 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
124                         break;                          /* Don't disturb anyone */
125 
126                 outb(0xff, io & (-1 << i));
127                 for (j = b = 0; j < 1000; j++)
128                         if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
129                 msleep(3);
130 
131                 if (b > 300) {                          /* We allow 30% difference */
132                         release_region(io & (-1 << i), (1 << i));
133                         break;
134                 }
135         }
136 
137         i--;
138 
139         if (i != 4) {
140                 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
141                         return -EBUSY;
142         }
143 
144         ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
145         port = gameport_allocate_port();
146         if (!ns558 || !port) {
147                 printk(KERN_ERR "ns558: Memory allocation failed.\n");
148                 release_region(io & (-1 << i), (1 << i));
149                 kfree(ns558);
150                 gameport_free_port(port);
151                 return -ENOMEM;
152         }
153 
154         ns558->io = io;
155         ns558->size = 1 << i;
156         ns558->gameport = port;
157 
158         port->io = io;
159         gameport_set_name(port, "NS558 ISA Gameport");
160         gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
161 
162         gameport_register_port(port);
163 
164         list_add(&ns558->node, &ns558_list);
165 
166         return 0;
167 }
168 
169 #ifdef CONFIG_PNP
170 
171 static struct pnp_device_id pnp_devids[] = {
172         { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
173         { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
174         { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
175         { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
176         { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
177         { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
178         { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
179         { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
180         { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
181         { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
182         { .id = "CTL7001", .driver_data = 0 }, /* SB16 */
183         { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
184         { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
185         { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
186         { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
187         { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
188         { .id = "ESS6880", .driver_data = 0 }, /* ES688 */
189         { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
190         { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
191         { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
192         { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
193         { .id = "PNPb02f", .driver_data = 0 }, /* Generic */
194         { .id = "", },
195 };
196 
197 MODULE_DEVICE_TABLE(pnp, pnp_devids);
198 
199 static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
200 {
201         int ioport, iolen;
202         struct ns558 *ns558;
203         struct gameport *port;
204 
205         if (!pnp_port_valid(dev, 0)) {
206                 printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
207                 return -ENODEV;
208         }
209 
210         ioport = pnp_port_start(dev, 0);
211         iolen = pnp_port_len(dev, 0);
212 
213         if (!request_region(ioport, iolen, "ns558-pnp"))
214                 return -EBUSY;
215 
216         ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
217         port = gameport_allocate_port();
218         if (!ns558 || !port) {
219                 printk(KERN_ERR "ns558: Memory allocation failed\n");
220                 kfree(ns558);
221                 gameport_free_port(port);
222                 return -ENOMEM;
223         }
224 
225         ns558->io = ioport;
226         ns558->size = iolen;
227         ns558->dev = dev;
228         ns558->gameport = port;
229 
230         gameport_set_name(port, "NS558 PnP Gameport");
231         gameport_set_phys(port, "pnp%s/gameport0", dev->dev.bus_id);
232         port->dev.parent = &dev->dev;
233         port->io = ioport;
234 
235         gameport_register_port(port);
236 
237         list_add_tail(&ns558->node, &ns558_list);
238         return 0;
239 }
240 
241 static struct pnp_driver ns558_pnp_driver = {
242         .name           = "ns558",
243         .id_table       = pnp_devids,
244         .probe          = ns558_pnp_probe,
245 };
246 
247 #else
248 
249 static struct pnp_driver ns558_pnp_driver;
250 
251 #endif
252 
253 static int __init ns558_init(void)
254 {
255         int i = 0;
256         int error;
257 
258         error = pnp_register_driver(&ns558_pnp_driver);
259         if (error && error != -ENODEV)  /* should be ENOSYS really */
260                 return error;
261 
262 /*
263  * Probe ISA ports after PnP, so that PnP ports that are already
264  * enabled get detected as PnP. This may be suboptimal in multi-device
265  * configurations, but saves hassle with simple setups.
266  */
267 
268         while (ns558_isa_portlist[i])
269                 ns558_isa_probe(ns558_isa_portlist[i++]);
270 
271         return list_empty(&ns558_list) && error ? -ENODEV : 0;
272 }
273 
274 static void __exit ns558_exit(void)
275 {
276         struct ns558 *ns558, *safe;
277 
278         list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
279                 gameport_unregister_port(ns558->gameport);
280                 release_region(ns558->io & ~(ns558->size - 1), ns558->size);
281                 kfree(ns558);
282         }
283 
284         pnp_unregister_driver(&ns558_pnp_driver);
285 }
286 
287 module_init(ns558_init);
288 module_exit(ns558_exit);
289 
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