Lecture 15

Learning objectives

After this class, you should be able to:

  1. Define the IEEE representation of floating point numbers.
  2. Given an arithmetic operation, give the results in different rounding modes.
  3. Explain why results on GPUs could differ from those on the CPU.
  4. Use fast math functions to improve performance.

Reading assignment

  1. UIUC Lecture 15.
  2. Chapter 7 of text, sections 7.1 - 7.5.

Exercises and review questions


Last modified: 26 Feb 2013