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Part II
Creating a Menu
Chapter 3: Defining a Simple Menu
Shows how to define a GMS menu by cloning GMS template objects, linking them into a hierarchy that defines the structure of the menu, setting the attributes of the template objects, and defining the actions to be taken when each menu choice is made.
Chapter 4: Compiling the Menu Specification
Shows how to compile and display menus and how to reference the parts of a menu.
Chapter 5: Using Specialized Templates
Describes how to use the two predefined templates provided by GMS to change the user mode and to display a named workspace.
Chapter 6: Defining Popup Menus
Describes how to create and display popup menus.
Chapter 7: Writing and Using Callback Procedures
Shows how to write GMS callback procedures and supply them with the information that they need.
Chapter 8: Including Additional Features in a Menu
Shows how to include some additional features of GMS in your menu. These features include menu dividers, menu accelerators, menu help information, distributing menu specifications over several workspaces, and creating reusable menu definitions.
Chapter 9: Dynamically Defining and Changing Menus
Shows how to create and modify GMS menus in real time.
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Copyright © 1997 Gensym Corporation, Inc.