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Chapter 2

The Developer's Environment


Introduces features and strategies for developing a G2-based application.

Introduction
Capturing Knowledge in a Knowledge Base
Identifying G2's Computational Features
Starting G2
Exiting from G2
Interacting With G2
Operating the Current KB
Using Menus to Operate on an Object in the KB
Using Menus to Affect the Developer's Environment
Choices on the Main Menu
Choices on the Miscellany Menu
Clearing the KB
Connecting to and Disconnecting From a Foreign Image
Creating a New Module
Displaying Network Information
Displaying the Title Block
Entering or Simulating Package Preparation Mode
Neatly Stacking Windows
Selecting Long or Short Menus
Shutting Down G2
Navigating Among the KB's Knowledge
Notifying the User of Errors
Working With the Operator Logbook
Hiding and Showing Logbook Pages
Limiting the Number and Size of Logbook Pages
Navigating to an Item Referenced in an Operator Logbook Message
Shadowing the Operator Logbook Message Handler
Working With the Message Board Workspace
Shadowing the Message Board Message Handler
Organizing the KB's Knowledge
Distinguishing Functional Behavior by Class
Arranging Knowledge Among Workspaces
Partitioning Knowledge into Modules
Planning Your Work
Customizing the User Interface By Configuring the Default Developer's Environment
Prototyping or Engineering
Identifying Roles for Workspaces
Identifying the User Interface Paradigm
User Interface Utilities
Identifying Data Servers for Variables
Using Internal Data Servers
Using External Data Servers
Using Timekeeping Features
Querying the Real Time
Scheduling G2's Work
Determining the Minimum Scheduling Interval
Establishing Simulated Time
Establishing Naming Conventions
Considering Natural Language Support
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Copyright © 1997 Gensym Corporation, Inc.